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Skyrim special edition character builds
Skyrim special edition character builds











You can even use Greater Rage before transforming into werewolf form = you can do a lot of damage in the 1rst minute of transforming! Werewolf: While not intentional, I realize now that my Barbarian Class Perks ALSO support lightly encumbered Werewolf builds VERY well!. Abilities (that require proper timing) involve disarms, inducing stagger, dodging, and inflicting extra damage.

skyrim special edition character builds

As with the other Divine Spellcasters, Talos priests are required to pray at a Talos Shrine to gain their limited selection of spells.only granted 2 altar spells since Paladins of Talos focus far more on their Thu'um! Talos Paladin requirements are slightly less stringent than the other Divines.ĭuelist/Spellsword: Perks are introduced (in 1H) that grant fencing type abilities to those using 1handed weapons in one hand, and nothing/dagger/spell in the other. Paladin of Talos: Talos is different than the 8 Divines, and so his Paladins have a different development path.

skyrim special edition character builds

**For those seeking a D&D type Cleric/Paladin.you've found your mod!!! *DIvine + Paladin Lawful Good 'requirements' are listed at the bottom.a non Lawful Good character will quickly lose the ability to receive blessings and spells from praying at Shrines! Additional benefits are granted that depend on which Divine Amulet you wear. Divine Spells can be cast limited times, but require no magicka.

skyrim special edition character builds

Faith based spells are granted directly by the Divines, and require prayer AND Lawful Good behavior. *Greater Rage is not dependent on how encumbered you are!īard: A Bard Perks Tree (in Speechcraft) is introduced, combined with better developed Weapon Perks.Ĭleric + Paladin: A Cleric/Paladin Perk Tree is introduced (in Restoration).

skyrim special edition character builds

They also gain a 'Greater Rage' Lesser Power* that is similar to how Berserker Rage works in D&D. Barbarians have faster movement, increased agility, and strike harder WHILE CARRYING LESS INVENTORY WEIGHT. This mod alters/adds to the Perk Trees in a way that makes sense AND adds support for classical builds, such as:Īdventurer: A 'Mixed Armor' Perk tree (in HA) is introduced, combined with better developed Weapon Perks.īarbarian: A 'Barbarian' Perk Tree (in LA) is introduced, combined with better developed Weapon Perks. Mods like Ordinator might be fleshed out, but the perks are generally FAR from rational (or balanced). One of them has you start with only 60lbs carry is meant for those who want a more 'realistic' carry weight. IMPORTANT: This mod has been replaced by my 'Classic RPG Archtypes AND FULL NPC Perks GAME OVERHAUL' mod.













Skyrim special edition character builds